E-sports

Digital Technologies

E-sports

Pearson
/
BTEC
This course is based at
Darwen Aldridge Enterprise Studio

Why study this course?

Course Overview

This course mixes the study of modern business, sports enterprise, and creative design within the rapidly growing, and highly lucrative, global esports industry. The esports industry has seen tremendous growth in recent years, in both revenue and viewership. This is an exciting time to get to know more about the organisation and structure of esports in the UK, and around the world, and how it compares to traditional sports.

What will I study?

You’ll be working with the finest, competition-grade equipment, in classrooms that are designed to facilitate the learning and growth of esports players. You will study seven units in Year 1 and eight units in Year 2 from the following: Esports Industry Knowledge, Esports Tournament Organisation, Enterprise and Entrepreneurship, Esports Skills, Strategy and Analysis, Health, Wellbeing and Fitness for Esports Players, Esports Events, Live-Streamed Broadcasting, Producing an Esports Brand, Shoutcasting, Esports Coaching, Psychology for Esports Performance, Nutrition for Esports Performance, Ethical and Current Issues in esports, Launching your Esports Enterprise, Business Applications of esports in Social Media, Corporate Social Responsibility in Sport, Sports and Esports Law and Legislation, Customer Immersion Experiences, Video Production, Games Design.

How is this course assessed?

The course is assessed through coursework which takes the form of assignments and hands on production. Assessment will occur continually throughout the programme. You will have unit assignments to complete and will be assessed on your practical ability and application of theory. You will also have assessments and written assignments that will need to be delivered to a deadline, as well as oral presentations, professional discussions and group work. Each individual unit and the full award are graded at Pass, Merit or Distinction.

What can I study with this course?

The primary focus of this qualification is to progress to employment across a range of roles within esports, but it might also be taken alongside other vocational qualifications or A Levels. Jobs that are available in these areas include: Esports player, Team Coach, Social Media Influencer and Data Analyst

Where does this qualification lead?

This qualification attracts UCAS Tariff points and is recognised by higher-education providers as contributing to entry requirements for many related courses. When combined in a two-year, full-time study programme with other qualifications, such as A Levels or a relevant Pearson BTEC Level 3 National Diploma, learners can progress to higher-education degree programmes, such as a BA (Hons) in Events Management, BA (Hons) in Media, or a BA (Hons) in Esports.

Specific entry requirements for this course

A-Level entry requirements

At least four 5s at GCSE.
Your English and maths GCSEs must be at least grade 4.

BTEC entry requirements

At least five 4s at GCSE. A grade 4 in math, English language, or literature, and a grade 3 in the other subjects is required.

Course Overview

This qualification attracts UCAS Tariff points and is recognised by higher-education providers as contributing to entry requirements for many related courses. When combined in a two-year, full-time study programme with other qualifications, such as A Levels or a relevant Pearson BTEC Level 3 National Diploma, learners can progress to higher-education degree programmes, such as a BA (Hons) in Events Management, BA (Hons) in Media, or a BA (Hons) in Esports.

Industry Placement

This qualification attracts UCAS Tariff points and is recognised by higher-education providers as contributing to entry requirements for many related courses. When combined in a two-year, full-time study programme with other qualifications, such as A Levels or a relevant Pearson BTEC Level 3 National Diploma, learners can progress to higher-education degree programmes, such as a BA (Hons) in Events Management, BA (Hons) in Media, or a BA (Hons) in Esports.

Employability Skills

This qualification attracts UCAS Tariff points and is recognised by higher-education providers as contributing to entry requirements for many related courses. When combined in a two-year, full-time study programme with other qualifications, such as A Levels or a relevant Pearson BTEC Level 3 National Diploma, learners can progress to higher-education degree programmes, such as a BA (Hons) in Events Management, BA (Hons) in Media, or a BA (Hons) in Esports.

Benefits of studying this

This qualification attracts UCAS Tariff points and is recognised by higher-education providers as contributing to entry requirements for many related courses. When combined in a two-year, full-time study programme with other qualifications, such as A Levels or a relevant Pearson BTEC Level 3 National Diploma, learners can progress to higher-education degree programmes, such as a BA (Hons) in Events Management, BA (Hons) in Media, or a BA (Hons) in Esports.